Guilds[]
Patch V62 introduced 3 New Guilds to the game: The Mining Guild in the south west, the Fishing Guild in what was previously known as Cadgwith (now Salmo), and the Woodcutting guild to the North East. Each town is now under the control of a Guild, against the wishes of the Emperor of Eloria who will try and raid a guild every 8 hours.
Control[]
From Carson on Discord:
A invasion can start in one of two cases. Either the emperor respawns from previously being beaten, OR the emperor has completed taking over a previous guild and held it for long enough that it is brought down to tier -5, at which point he will move on and tp to the next guild to invade.
When a invasion begins, the emperor, along with his invasion squad of NPCs, spawns outside of a guild. Each guild has 3 possible spawn locations. The emperor & team slowly follows a path leading to the Guild Master building, where the guild master & guards spawned previously.
If there are barriers (player-earned during tiers 2 and 4), the emperors' NPCs will have to fight through these barriers, buying the guild time to defend.
The invasion squad members do not respawn, therefore you can help successfully fight off a invasion by taking out the weakest members of the squad. On top of that, guild guards do respawn, so buying time is a valid strategy to keep them from killing your guild master while you let guards keep respawning to fight the emperor off.
The invasion ends by one of 3 NPCs being killed: The Emperor, or The Guild Master. If the Guild Master falls, the emperor invaded successfully. If the emperor falls, he and his team teleport to safety, and every Emperor owned guild in the world is freed. Once the emperor falls, he goes on a respawn timer of 5 days.
Once the emperor is in charge of a guild, it flips to tier -1. Guards spawned in the guild become Emperor Guards, rather than Guild Guards. Each tier lower the emperor lowers it, the more stronger Emperor Guards spawn and various other inconveniences occur, such as high taxation.
If you kill a "General", you free the guild that general was stationed in. If you kill the "Emperor", you free ALL the guilds the emperor is in control of
Salmo Fishing Guild[]
Level 0 Perks[]
- 3 Steel Guards
Items until Tier 1[]
Item | Quantity | |
---|---|---|
Coins | 100,000 | |
Raw Shrimp | 5,000 | |
Raw Herring | 2,000 | |
Shrimp | 2,000 | |
Bronze Bars | 100 | |
Fishing Net | 20 |
Level 1 Perks[]
- 5 Steel Guards & 1 Range Guard
- Shop Stocks increased
- Shop Taxes reduced by 2%
Items until Tier 2[]
Item | Quantity | |
---|---|---|
Coins | 180,000 | |
Raw Sardine | 6,000 | |
Raw Herring | 2,500 | |
Sardine | 2,500 | |
Iron Bars | 125 | |
Fishing Net | 30 |
Tier 2 Perks[]
- 7 Steel Guards & 2 Range GUards
- Shop Stocks incresed
- Shop Taxes reduced by 5%
- Defensive Barricades
Items until Tier 3[]
Item | Quantity | |
---|---|---|
Coins | 400,000 | |
Raw Herring | 5,000 | |
Raw Mullet | 5,000 | |
Herring | 2,000 | |
Mullet | 2,000 | |
Steel Bars | 150 | |
Fishing Net | 40 | |
Fur Logs | 700 |
Tier 3 Perks[]
- 9 Nelenite Guards & 3 Range Guards
- Shop Stocks incresed
- Shop Taxes reduced by 10%
- Defensive Barricades
- Access to crab pools
Items required for Tier 4[]
Item | Quantity | |
---|---|---|
Coins | 800,000 | |
Raw Mullet | 7,500 | |
Raw Boxfish | 7,500 | |
Mullet | 3,500 | |
Boxfish | 3,500 | |
Nelenite Bars | 200 | |
Fishing Net | 55 | |
King Maple Logs | 850 |
Tier 4 Perks[]
- 11 Gothite Guards & 4 Range Guards
- Shop Stocks increased
- Shop Taxes reduced by 16^
- Additional defensive Barricades
- Access to octopus pools
- Access to crab pools
Items until Tier 5[]
Item | Quantity | |
---|---|---|
Coins | 1,250,000 | |
Raw Boxfish | 10,000 | |
Raw Rockfish | 10,000 | |
Raw Star slug | 5,000 | |
Rockfish | 5,000 | |
Boxfish | 5,000 | |
Gothite Bars | 250 | |
Fishing Net | 75 | |
King Maple Logs | 1,000 |
Tier 5 Perks[]
- 13 Osmium Guards & 5 Range Guards
- Shop Stocks increased
- Shop Taxes reduced by 25%
- Additional Defensive Barricades
- Access to Octopus Pools
- Access to Crab pools
- Adventurers will automatically use the next fishing camp
Mining Guild[]
Tier 0 Perks[]
- 3 Steel Guards
Items Until Tier 1[]
100k Coins
5000 Copper Ore
2000 Copper Bars
100 Copper Pickaxes
20 Hammers
2000 Iron Ore
500 Cooked Shrimp
Tier 1 Perks[]
- 5 Steel Guards
- Shop Stocks increased
- Shop Taxes reduced by 2%
Items Until Tier 2[]
200k Coins
6000 Iron Ore
2500 Iron Bars
125 Iron Pickaxes
30 Hammers
2500 Cooked Sardines
Tier 2 Perks[]
- 7 Steel Guards & 3 Swordsmen
- Shop Stocks incresed
- Shop Taxes reduced by 5%
- Defensive Barricades
- Access to Fast Coal Rocks
Items Until Tier 3[]
450k Coins
7250 Iron Ore
7250 Coal Ore
3000 Steel Bars
150 Steel Pickaxes
40 Hammers
3000 Nelenite Ore
700 Cooked Herrings
Tier 3 Perks[]
- 9 Nelenite Guards & 4 Swordsmen
- Shop Stocks incresed
- Shop Taxes reduced by 10%
- Defensive Barricades
- Access to Fast Coal Rocks
Items Until Tier 4:[]
900k Coins
8500 Nelenite Ore
8500 Coal
4000 Nelenite Bars
200 Nelenite Pickaxes
55 Hammers
4000 Gothite Ore
850 Cooked Mullet
Tier 4 Perks[]
- 11 Gothite Guards & 5 Swordsmen
- Shop Stocks increased
- Shop Taxes reduced by 16^
- Additional Defensive Barricades
- Access to Fast Coal Rocks
- Access to Gem Rocks
Items until Tier 5:[]
1450k Coins
10000 Gothite Ore
10000 Coal
5000 Gothite Bars
250 Gothite Pickaxes
75 Hammers
5000 Osmium Ore
1000 Cooked Boxfish
Tier 5 Perks[]
- 13 Osmium Guards & 6 Swordmen
- Shop Stocks increased
- Shop Taxes reduced by 25%
- Additional Defensive Barricades
- Access to fast coal rocks
- Access to gem rocks
- Adventurers will automatically use the next mining camp
Woodcutting Guild[]
Tier 0 Perks[]
- 3 Steel Guards
Items until Tier 1:[]
120k Coins
5000 Logs
2500 Oak Logs
100 Copper Axes
20 Saws
500 Cooked Shrimp
- Tier 1 Perks
- 5 Steel Guards
- Shop stocks increased
- Shop taxes reduced by 2%
Items until Tier 2:[]
250k Coins
2500 Logs
7500 Oak Logs
4000 Ash Logs
200 Iron Axes
30 Saws
600 Cooked Sardines
Tier 2 Perks:[]
- 7 Steel Guards & 3 Range Guards
- Shop Stocks increased
- Shop Taxes reduced by 5%
- Defensive Barricades
Items until Tier 3[]
500k Coins
2500 Logs
4000 Oak Logs
7500 Ash Logs
5500 Fur Logs
300 Steel Axes
40 Saws
700 Cooked Herring
Tier 3 Perks[]
- 9 Nelenite Guards & 4 Range Guards
- Shop Stocks increased
- Shop Taxes reduced by 10%
- Defensive Barricades
- Trees in the Guild Forrest produce more silk
Items Until Tier 4:[]
1000k Coins
2500 Logs
4000 Oak Logs
5500 Ash Logs
10000 Fur Logs
7500 King Maple Logs
400 Nelenite Axes
55 Saws
850 Cooked Mullet
Tier 4 Perks[]
- 11 Gothite Guards & 5 Range Guards
- Shop Stocks increased
- Shop Taxes reduced by 16%
- Additional Defensive Barricades
- Trees in the Guild Forest produce more silk
Items until Tier 5[]
1750k Coins
2500 Logs
4000 Oak Logs
5500 Ash Logs
7500 Fur Logs
15000 King Maple Logs
10000 Magic Logs
500 Gothite Axes
75 Saws
1000 Cooked Boxfish
Tier 5 Perks[]
- 13 Osmium Guards & 6 Range Guards
- Shop Stocks increased
- Shop Taxes reduced by 25%
- Additional Defensive Barricades
- Trees in the Guild Forest produce extra silk
- Adventurers will automatically use the next Woodcutting Camp